Slices of a project I worked on for many-many hours over several years. It's developed in Unity, but other than the Unity engine itself I made everything: All art/animation/vfx/sfx/shaders/code/everything else that a game requires.
I stopped working on it on it after realising that I'd never be able to complete it to the quality level I want.
But over the duration of making it I learnt a whole load about all those categories of game development I listed above, and various parts are being cannibalised into what I'm currently making
I have more content on this project here:
https://www.artstation.com/artwork/g8RzOe
This SHORT video shows the kind of critter-based-puzzles I was planning on basing the game around
This LONG video covers about 90% of what I made before calling it a day